How do Spiff and SpitEQ differ in terms of their theoretical and practical ability to affect transients? In terms of specifically boosting / cutting transients (not sustains), how do their seemingly quite different implementations affect sound / usability / artifacts / etc.?
Edit: I'm fully aware that Spiff can't do a lot of what SplitEQ can, in terms of panning and affecting sustains.
Edit 2: I've used both plugins, but not extensively (free trials), so I'm familiar with their workflows but not as much with their strengths/weaknesses/tradeoffs/sound qualities etc.
Edit: I'm fully aware that Spiff can't do a lot of what SplitEQ can, in terms of panning and affecting sustains.
Edit 2: I've used both plugins, but not extensively (free trials), so I'm familiar with their workflows but not as much with their strengths/weaknesses/tradeoffs/sound qualities etc.
Statistics: Posted by dyross — Sun Mar 17, 2024 9:12 pm — Replies 2 — Views 96